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Sludge Vohaul : ウィキペディア英語版
Space Quest

''Space Quest'' is a series of six Comic science fiction computer adventure games released between 1986 and 1995. The games follow the adventures of a hapless janitor named Roger Wilco as he campaigns through the galaxy for "truth, justice and really clean floors".
Initially created for Sierra On-Line by Mark Crowe and Scott Murphy (who called themselves the "Two Guys from Andromeda"), the games parodied both science fiction properties such as ''Star Wars'' and ''Star Trek'' (the theme song itself is a parody of the ''Star Wars'' theme), as well as pop-culture phenomena from McDonald's to Microsoft. The series featured a silly sense of humor heavily reliant on puns and wacky storylines. Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe (often by accident) – only to be either ignored or punished for violating minor regulations in the process.
== Development ==
Scott Murphy and Mark Crowe, who had already worked together on the Sierra game ''The Black Cauldron'', wanted to create a humorous science fiction adventure game. They also wanted it to star a janitor (a choice possibly inspired by the mop-wielding main character from Infocom's humorous sci-fi text adventure ''Planetfall'').
Murphy commented that "Sierra was in a mindset where everything was medieval and it was all fairly serious. I wanted to do a game that was more fun. We even liked the idea of 'fun death'! I mean, if the player is gonna die or fail, they should at least get a laugh out of it. So we came up with the idea of making death amusing. Let's face it, most adventure games involve a good deal of frustration for the player. But we felt that if we made failure fun, to an extent, you might have players actually going back and looking for new ways to die, just to see what happens!"
Crowe noted, "We wanted to do two things for the player. One, we wanted him to feel as if he were in a movie, where he could just sort of kick back and enjoy the scenery. We also wanted the player to feel as if he really was the character on the screen."
Although skeptical, Ken Williams gave the idea a shot. Scott and Mark created a short demo, which ended up becoming the first four rooms of ''Space Quest I'', at which point Ken gave the project a green-light.
Both ''Space Quests I'' and ''II'' were developed in Adventure Game Interpreter, Sierra's own programming language. ''Space Quest III'' was written in Sierra's Creative Interpreter (SCI), which had 3-D capabilities. ''Space Quest IV'' marked an evolution in terms of graphics by increasing the number of colors from 16 to 256 colors.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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